Kraken the Code! 

Monsters that scientists have been making inside this lab facility have escaped!  In order to escape, you will have to collect circuits, codes and electronics which will unlock the exits.  But be careful, don't let the monsters touch you or you will meet the same fate as the rest of the scientists.

This is a top down dungeon crawler. Use the arrow keys or WASD to move and spacebar to open the cabinets.

Collect the items and escape the lab!

Play in fullscreen for best experience.

Credits:

Artist/Designer: Krajna Alcantara

Coder/Producer: Vanessa Tang

Music:

https://xdeviruchi.itch.io/8-bit-fantasy-adventure-music-pack

https://drive.google.com/file/d/1oVhaiJXjuxu3KSiyecGKe9UBbzrFgpmW/view

Comments

Log in with itch.io to leave a comment.

I like this idea of an escape room as a great way to add urgency as you move through the game as it goes faster and faster. I would have liked to see better reasoning  for the objects that we were grabbing for it can tell a bigger story as to why we needed these things to escape to the next room. 

The visual is really nice, and the layout is simple. I was quite confused about the octopus at first, until I stepped into it and lost my heart. One thing I would suggest is  to add movement on the octopus to make the game more challenging.

I really like the visuals! The layout is good also, it all feels very Zelda. I also think the different enemy types are really fun. I think my favorite kind is the krakens that charge you when you get too close. It was fun to accidentally activate one of those for the first time. The small animations like the character walking and the krakens blinking are also really nice touches that make the game feel complete.

I think it might help make the game feel more varied if the different enemy types had a few more differences. Maybe the laser one would be orange, and the charging one would be blue, or have horns? Something like that. I also feel like the player character might be a little too big to easily maneuver around the laser and charging attacks.

I enjoyed this game! It has a distinctive concept. At first, I was confused by the static octopus. I think the first room is a good practice room for the player and what comes in the next levels.

Initially, I was unsure about the purpose of the octopus and kept bumping into it. However, as I progressed to play again in the next round, the game became truly enjoyable. Dodging monsters shooting at you with no place to hide added an extra layer of excitement. It was indeed an enjoyable experience!

The game is unique and I really enjoyed it. It took me a few tries to understand the objective, but it was very straightforward after that. I love the element of being chased while trying to escape each room as well.

I really enjoyed playing this! I died within 3 rooms, but I think that the closed eye kraken was a good touch. Its cool that it follows you until you are too far away.

This was a fun game to play. It gave me the adrenaline as I was getting chased by the octopus and trying to run to the exit before I got attacked. It surprised me when some monsters shot back and some did not. I found it hard to avoid the octopus or try to get away from them as they were chasing me super fast. 

This game is a super fun game to play, I do enjoy how some monsters don’t move but shoot, other move when you get close to it and how some are just there haha. I really enjoy the art for this game as well, There is so much lore that can be explained especially with the cover art of the main character having her eyes look a certain way!

At first I struggled how to get to the exit in the first round, but after passing it, I really like it a lot! The concept is very unique and challenging. The monster was so hard to avoid when trying to crack the code. I love the pun behind the title :D